Storage that grows with the workshop.
Grims Chests turns one placed chest into a storage system that can grow with the player. Start with a Double Chest, move up through the material tiers, and keep the chest’s sub-chests, names, icons, filters, and stored items together as the system expands.
The physical chest inventory stays separate from the virtual storage behind it. That gives hoppers a clear 27-slot inventory to work with while players get organized sub-chests for the rest of their workshop supplies.
Sort it, preview it, carry it.
The Auto Sort Chest adds a linked destination workflow for hands-off organization. Configure destination sub-chests, confirm the links, and sorting begins when the final authorized viewer closes the sorter.
Glass Chests add a visual layer: choose one of their nine sub-chests, hold an administrator-issued Display Remote, and preview the selected contents through the placed chest. When it is time to rebuild, an authorized wrench moves a chest while keeping its stored data and settings intact.
Made for both sides of the bridge.
Java and Bedrock players share the same storage rules, while each platform receives its own visual delivery. The release includes modeled chest tiers, the Auto Sort Chest, tools, animated lid poses, and Glass Chest visuals as proper placed-model examples—not flat texture tiles.
The Grims Chests Player Wiki covers crafting, storage, sorting, Glass Chest previews, carrying, commands, and player controls. Administrators can use the Grims Chests Admin Wiki for installation, pack pairing, configuration, permissions, protection, backups, and validation.
Crossplay storage without compromise.