/shopopens the shop. Every main category is right there. Rotating deal shops, if the server has any, sit in the top row with a countdown to their next stock.- Categories inside categories. Some category pages show more categories as tiles, next to their items (Building, then Stones). Click one to open it. Back takes you to the category page it sits on.
- Groups. Some main-menu tiles hold only other categories: a tile such as Clothing opens a page of them (Men's, Women's, Halloween). Back from one of them returns to that page.
/shop <category>opens one category directly, e.g./shop farming. It also opens a sub-category or a rotating shop by its name. Categories that aren't on the main menu still open this way./sellopens the sell chest. Drop in what you want to sell and close it. You get paid for everything the shop buys, and the rest comes back./sell handand/sell allsell what you hold or everything sellable, if your rank has them.
Buying and selling
Click an item to see its prices, then pick an amount and confirm. Nothing is charged until you confirm. Items trade in bundles, and the price shown is per bundle. "Sell all" sells every one you carry.
Some items only go one way, and you only ever see the buttons that work: an item the shop sells but does not buy back has Buy buttons only, and one it buys but does not sell has Sell buttons only. Every item shows both a Buy: and a Sell: price, and -0 means the shop will not trade that way — it may never have, it may have sold out, or the server may need to fix something. There is never a button on a -0, so ask staff rather than waiting for it.
A price you cannot afford yet still shows its button, so you can see how much more you need.
Selling needs the same item the shop lists. For most items that means exactly the same, including name, enchantments and damage. Custom items, such as clothes and armour from the server's packs, usually only need to be the same kind, so a renamed or worn one still sells. Some only take back an unchanged copy, so if a renamed or worn one won't sell, ask staff.
Rotating shops
A rotating shop shows a few items at a time, the same for everyone. When the timer runs out, a new lineup arrives with a chat announcement and limited stock refills. Every item in the rotation shows up before any repeats.
Bedrock
- Touch players get native menus with pictures and big buttons. There are one-tap amounts (1, 16 or 64 bundles), "sell all", a slider for other amounts and a quick confirm.
- Sub-categories on touch are buttons on their category's menu, with the item count. The back button names the category they sit in.
- What you're buying: item buttons name what the picture can't show, such as a spawner's mob, a potion's effect and how long it lasts, or a book's enchantment. Tap an item to see everything before you pay.
- Controller and keyboard players get the chest menus.
- Switching styles: use
/gcc menu shop mobileor/gcc menu shop classic.