Grims Crops
Seven base crops, 206 Stove recipes, farming and cooking skills. Optional expansions add hops and brewing, or Sativa, Indica and the Rolling Station.
THE WERKSHOP REFERENCE
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Seven base crops, 206 Stove recipes, farming and cooking skills. Optional expansions add hops and brewing, or Sativa, Indica and the Rolling Station.
Hops, sixteen drinks, a copper still and a cask for brewing and ageing.
Sativa and Indica, curing, the Rolling Station, smoking gear and sharing with friends. Requires Grims Crops 0.16.2+.
Standalone fishing with 129 fish and a Sushi Station with 30 dishes. Grims Crops supplies the cooking ingredients for 26 dishes; four jellies work without Crops.
Dig for fossils, assemble finds and fill a museum. Ships with the fossil tables for the Dinosaurs and Birds of Prey packs.
Placeable jukeboxes that play the EverGrims Werks track on Java and Bedrock alike, with the music pack included.
Slots, table games and a house ledger, built for a server economy.
Upgrade one-block storage, link an Auto Sort Chest and choose distinctive chest styles. Shulker boxes are refused on arrival and handed back.
Wearable backpacks that keep their contents, with tiers to upgrade and a lock that travels with the pack.
Server shops, nested categories, rotating stock and quick selling, with support for EGW custom items and the optional Cannabis Dispensary.
Player-run shops: stock a chest, set a price and let the server handle the trade.
A donation hub for the community: goals, contributions and the thank-you side of a server economy.
Own and upgrade spawners, develop a catching skill and choose whether mobs merge. Each spawner level uses one capacity slot.
Dye-linked wireless redstone, virtual wire circuits, Diodes, Smart Repeaters and the lighthouses.
EGW’s crossplay content host: Java and Bedrock packs, items, blocks, recipes, player heads, glyphs and shared menus.
Tells you which edition and client version each player is on, so crossplay problems stop being guesswork.
Per-world borders that hold without the vanilla world border, with a confiscation ceremony for repeat offenders.
Refreshes Bedrock players’ worn armour and records equipment changes for troubleshooting. Leaves combat and enchantment rules unchanged.
The werkshop’s own helper: answers questions in chat and carries the server watch broadcasts.
Custom projectiles and visual effects for the EGW packs — required by the toy packs, optional elsewhere. Needs Packforge.
Gem tools and armour with their own recipes, trimmable on Java and gated behind the gems recipe permission.
The birds of prey fossil set for Deep Discoveries, with its own finds and museum displays.
The dinosaur fossil set for Deep Discoveries: skeletons to dig up, assemble and display.
The elemental weapons and armour sets, the Dozer and Paladin frames and the Cthulhu set. Works on its own; BladeFX adds the visuals.
Seven armour sets with skirt variants and ten weapons, including the netherite-block Knight set.
168 items of ordinary clothes: 36 named themes, separates to mix, and an eleven-costume line. Shared shoes, hair in three colours.
Summer-afternoon toys: the Bubble Gun, the blower, the chainsaw and the cannon. Needs BladeFX, which is what throws them.
A toy sabre, the Little Green Man and the Glow-Ray. The suits need nothing; the toys need BladeFX to fire.
A dark armour set one tier above netherite, with the Grims Scythe and three soul wisps that ride at the ribs.
Four cosmetic outfits—Couch Lock, Lot Kid, Moon Child and Cloud Nine—plus shared Fuzzy Slippers. Private pack preview; no download.
A standalone Bedrock behavior pack for realm administration, teleporting, cleanup and moderation. Use a backup world to check this beta with your Bedrock version.